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The salon chair drew particular attention from reviewers it let players control the appearance of non-playable sims, allowing them to "dole out hideous makeovers to your neighbours for a sky-high fee". The expansion introduces a number of new objects oriented around said businesses, such as "crafting stations" for objects such as toys and flower arrangements.
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Sims are able to run businesses out of their homes or on community lots they own there is no limit to how many businesses a sim can run, nor are they limited to only one of running a business or working on a career track. The Sims 2: Open for Business revamps The Sims 2 's employment system, introducing self-employment alongside the structured career tracks of the base game. Julie Shumaker, the company's director of game advertising sales, stated to Bloomberg that she concluded it would worsen the player experience by "breaking the Sims fantasy" Reena Jana, reporting on her statement, juxtaposed this with EA's product placement deals with McDonald's and Intel for The Sims Online, a massively multiplayer online game launched in 2002. ĭuring the expansion pack's development, EA originally intended to include product placement for real-world companies. In an Eurogamer interview with the game's senior producers Tim LeTourneau and Don Laabs, Laabs regaled a story of a developer running an in-game business selling "stolen Xbox 360s".
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Over the course of development, it evolved into a business simulation game. The original design vision for Open for Business was to expand the range of creative or productive options available in the base game, inspired by the popularity of the in-game easel, which allowed sims to make and sell paintings. It was officially announced in January 2006 and released 2 March 2006. The Sims 2: Open for Business, the game's second expansion pack, was first teased in its predecessor The Sims 2: Nightlife in September 2005. Eight expansion packs were released for The Sims 2 between 20. Rather than being relatively simple downloadable content, expansion packs for the first three games in the Sims series substantially expanded upon the base game's life simulation Kieron Gillen, writing for Eurogamer in 2005, stated the first game's expansions "could have been expanded into games of their own" and argued their complexity was a component in why The Sims had few competitors in its genre. Īll main entries in the series have had multiple expansion packs, which add further gameplay options. It expanded upon the original game's features, introducing elements such as an aspiration system based around short-term and long-term goals expanded character and neighbourhood customization and the ability for sims to raise families, age, and progress through generations. The Sims 2, sequel to the original, was released on 14 September 2004. It has sold over 200 million copies amongst all platforms and installments, making it one of the best-selling video game franchises of all time. The Sims is a franchise of life simulation games developed by Maxis and published by Electronic Arts. Since its release, Open for Business has been used as a pedagogical tool for business students and teaching mathematics. Reviewers praised its intricacy and the greater control it gave players over non-playable sims, but were divided over its accessibility and how enjoyable the process of running a business was. Critical opinion was generally positive, exploring the expansion's significant gameplay divergence from the more domestic life simulator goals of The Sims 2. Open for Business was a commercial success, becoming the third highest-selling PC game of 2006. The original design vision for Open for Business was to expand the range of creative or productive options available in the base game, which evolved over time into a tycoon-style game. The expansion pack also expands upon elements introduced by previous expansions, such as restaurants and romantic chemistry, and expands the base game's building options. Multiple new advancement systems are added, such as talent badges, which track sims' progress in business skills business ranks, which measure a business's success based on its company loyalty and business perks, gifts or skills granted to a sim for running a successful business. Open for Business adds tycoon elements to the base game, allowing sims to run businesses from their homes or community lots. It was released 2 March 2006 as the third expansion pack for the game. The Sims 2: Open for Business is an expansion pack for the 2004 life simulation video game The Sims 2, developed by Maxis and published by Electronic Arts.